Hacking List
Go here for an explanation of how to hack savestates.
PLACES IN THE CODE:
Equipment: 20477 – 20494
Items: 20495 – 204B1 (204B2 is the trash can, so change at your own risk)
Special Items: 204B3 – 204C1
Coins: 204C2, 204C3
Current Flower Points: 204C4 (999 max)
Maximum Flower Points: 204C5 (99 max)
Frog Coins: 204C6, 204C7 (999 max)
Player Name: 204C8 – 204CF
Character Statistics:
Mario:
Level: 20413
Current HP: 20414, 20415
Maximum HP: 20416, 20417
Speed: 20418
Attack: 20419
Defense: 2041A
M. Attack: 2041B
M. Defense: 2041C
Exp: 2041D, 2041E
Equipped Weapon: 2041F
Equipped Armor: 20420
Equipped Accessory: 20421
Technique List: 20423
Toadstool:
Level: 20427
Current HP: 20428, 20429
Maximum HP: 2042A, 2042B
Speed: 2042C
Attack: 2042D
Defense: 2042F
M. Attack: 20430
M. Defense: 20431
Exp: 20432, 20433
Equipped Weapon: 20434
Equipped Armor: 20435
Equipped Accessory: 20436
Technique List: 20438, 20439
Bowser:
Level: 2043B
Current HP: 2043C, 2043D
Maximum HP: 2043E, 2043F
Speed: 20440
Attack: 20441
Defense: 20442
M. Attack: 20443
M. Defense: 20444
Exp: 20445, 20446
Equipped Weapon: 20447
Equipped Armor: 20448
Equipped Accessory: 20449
Technique List: 2044C
Geno:
Level: 2044F
Current HP: 20450, 20451
Maximum HP: 20452, 20453
Speed: 20454
Attack: 20455
Defense: 20456
M. Attack: 20457
M. Defense: 20458
Exp: 20459, 2045A
Equipped Weapon: 2045B
Equipped Armor: 2045C
Equipped Accessory: 2045D
Technique List: 20461
Mallow:
Level: 20463
Current HP: 20464, 20465
Maximum HP: 20466, 20467
Speed: 20468
Attack: 20469
Defense: 2046A
M. Attack: 2046B
M. Defense: 2046C
Experience: 2046D, 2046E
Equipped Weapon: 2046F
Equipped Armor: 20470
Equipped Accessory: 20471
Technique List: 20475, 20476
Notes:
The five main stats (speed, attack, etc.) that can be altered are the base stats. Any bonuses from weapons are added during the game, and are not included here. The maximum value for the base stats is 255, or FF in hexadecimal. Maximum HP is 999.
The experience number is the total experience of the character, and the experience needed to reach the next level is derived from that. If you input a value greater than of the needed experience, after one fight the character's level will raise to whatever it should be with that amount of experience. However, if you input 9999 (0F 27 in hexadecimal) the game stops keeping track of experience, so the character will gain no levels.
Similarly, changing the level stat will only raise the amount of needed experience, delaying the next level up, without giving the character the bonuses and techniques for the levels that were skipped over. Also, if the character's level is set to 30, the game stop keeping track of experience, and the character will gain no levels. In short, changing the level stat is a bad idea.
I advise against messing with the technique lists, as what tests I have done have proved little. For example, Toadstool's and Mallow's lists are broken up into two pieces, one for use out of combat and one for use in combat only, thus they have two offsets each. Bowser only uses one offset, but inputting some values give him only half of his techniques and others give him some of Geno's techniques. For now, experiment with these at your own risk until I solve this bizarre puzzle. Of course, if you want to solve it yourself, go right ahead! I can use the help.
THINGS TO PUT INTO PLACES IN THE CODE:
* = Dummy item, unusable
00: Weapon*
01: Armor*
02: Accessory*
03: Space*
04: Space*
05: Hammer
06: Froggie Stick
07: Nok Nok Shell
08: Punch Glove
09: Finger Shot
0A: Cymbals
0B: Chomp
0C: Masher
0D: Chomp Shell
0E: Super Hammer
0F: Hand Gun
10: Whomp Glove
11: Slap Glove
12: Troopa Shell
13: Parasol
14: Hurly Glove
15: Double Punch
16: Ribbit Stick
17: Spiked Link
18: Mega Glove
19: War Fan
1A: Hand Cannon
1B: Sticky Glove
1C: Ultra Hammer
1D: Super Slap
1E: Drill Claw
1F: Star Gun
20: Sonic Cymbal
21: Lazy Shell
22: Frying Pan
23: Hammer*
24: Spare*
25: Shirt
26: Pants
27: Thick Shirt
28: Thick Pants
29: Mega Shirt
2A: Mega Pants
2B: Work Pants
2C: Mega Cape
2D: Happy Shirt
2E: Happy Pants
2F: Happy Cape
30: Happy Shell
31: Polka Dress
32: Sailor Shirt
33: Sailor Pants
34: Sailor Cape
35: Nautical Dress
36: Courage Shell
37: Fuzzy Shirt
38: Fuzzy Pants
39: Fuzzy Cape
3A: Fuzzy Dress
3B: Fire Shirt
3C: Fire Pants
3D: Fire Cape
3E: Fire Shell
3F: Fire Dress
40: Hero Shirt
41: Prince Pants
42: Star Cape
43: Heal Shell
44: Royal Dress
45: Super Suit
46: Lazy Shell
47: Spare*
48: Spare*
49: Spare*
4A: Zoom Shoes
4B: Safety Badge
4C: Jump Shoes
4D: Safety Ring
4E: Amulet
4F: Scrooge Ring
50: Exp Booster
51: Attack Scarf
52: Rare Scarf
53: B'Tub Ring
54: Antidote Pin
55: Wake Up Pin
56: Fearless Pin
57: Trueform Pin
58: Coin Trick
59: Ghost Medal
5A: Jinx Belt
5B: Feather
5C: Troopa Pin
5D: Signal Ring
5E: Quartz Charm
5F: Spare*
60: Mushroom
61: Mid Mushroom
62: Max Mushroom
63: Honey Syrup
64: Maple Syrup
65: Royal Syrup
66: Pick Me Up
67: Able Juice
68: Bracer
69: Energizer
6A: Yoshi-Ade
6B: Red Essence
6C: KeroKero Cola
6D: Yoshi Cookie
6E: Pure Water
6F: Sleepy Bomb
70: Bad Mushroom
71: Fire Bomb
72: Ice Bomb
73: Flower Tab
74: Flower Jar
75: Flower Box
76: Yoshi Candy
77: Froggie Drink
78: Muku Cookie
79: Elixer
7A: Megaelixer
7B: See Ya
7C: Temple Key
7D: Goodie Bag
7E: Earlier Times
7F: Freshen Up
80: Rare Frog Coin
81: Wallet
82: Cricket Pie
83: Rock Candy
84: Castle Key 1
85: Debug Bomb*
86: Castle Key 2
87: Bambino Bomb
88: Sheep Attack
89: Carbo Cookie
8A: Shiny Stone
8B: DUMMY*
8C: Room Key
8D: Elder Key
8E: Shed Key
8F: Lamb's Lure
90: Fright Bomb
91: Mystery Egg
92: Beetle Box
93: Beetle Box
94: Luck Jewel
95: DUMMY*
96: Soprano Card
97: Alto Card
98: Tenor Card
99: Cystalline
9A: Power Blast
9B: Wilted Shroom
9C: Rotten Mush
9D: Moldy Mush
9E: Seed
9F: Fertilizer
A0: Waste Basket
A1: Big Boo Flag
A2: Dry Bones Flag
A3: Greaper Flag
A4: Secret Game
A5: S. Crow Bomb*
A6: Cricket Jam
A7: Bane Bomb*
A8: Doom Bomb*
A9: Fear Bomb*
AA: Sleep Bomb*
AB: Mute Bomb*
AC: Fireworks
AD: Bomb*
AE: Bright Card
AF: Mushroom
B0: Star Egg
B1 - FE: DUMMY*
FF: Nothing (clears any equipment/item in that slot)
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Super Mario RPG: Legend of the Seven Stars. In Super Mario RPG: Legend of the Seven Stars, treasure boxes hover in the air (just like? Blocks), and must be hit from below. They can contain coins, items, mushrooms, weapons, and even monsters. These monsters are Pandorite, Hidon, Box Boy and Chester.
Gambling is one of the oldest pastimes and sources of entertainment in the world. The invention of more complex card games and table games throughout the last 100 years gave way to casinos, a place where you can enjoy recreational gambling for real money. These days with video games and online games being among the main forms of entertainment, we saw the rise of online casinos, where players can play Flash and HTML 5 versions of their favourite casino games like video poker - https://www.casinobonusesindex.com/free-games/video-poker/ - blackjack, roulette, baccarat and slot machines, online in their browser, on their smartphone and on the tablet device totally for free and also for real money.
With online casinos, people enjoy the same graphics and features found in most modern video games. Many different consoles have video games based partly or directly on casino games, but there have been casino style mini-games throughout countless Super Mario titles, you could say Mario’s creators Nintendo have an affinity with adapting games of chance to bonus or mini-games, recognizing that players love the thrill of gambling and winning as part of good old fashioned entertainment. Today we’re going to look at the Top 5 casino games that players can play in different Super Mario games, we hope you enjoy our list!#5. Poker
Super Mario Rpg Slot Machine Box Maker

Mario Slot Machine
Starting us off at number 5 we have Picture Poker, a poker/video poker game that features as one of Luigi’s table games in ‘Super Mario 64 DS’. It’s close to 5 card stud found in most casinos, your aim is to have a better 5 card hand than your opponent. After your hand is dealt, your given the option to replace some or all of your cards. The dealer (Luigi) then has the same choice. Both sets of 5 cards are then shown and the winner is the player with the strongest hand and you win more coins depending on the rank of your hand; 1 pair, 2 pair, 3 of a kind, full house, 4 of a kind and 5 of a kind. If the dealers hand happens to win you lose 5 coins. Stars that player’s posses affect the minimum bet amount during the game.#4. Roulette
AAlso in ‘Super Mario 64 DS’ we find Mushroom Roulette, a roulette mini-game that features the traditional betting mat with red and black Mario themed icons and a normal roulette wheel with the same red and black icons running alternately in each slot. You start the game with 10 coins and can place a maximum bet of 5 coins on each symbol. Once you’ve placed your bets Luigi will begin the game by rolling the ball on the roulette wheel. If the ball lands in the slot that has a symbol matching one that you placed a bet on earlier, then the player is rewarded a payout. Like real roulette, you can also place bets on the lines between 2 symbols and on the junctions of 4 symbols. The game ends when a player runs out of coins.
#3. Blackjack
The game ‘New Super Mario Brothers’ for the Nintendo DS featured Luigi-Jack, a table card game that is played like the traditional casino game of Blackjack. In typical fashion your objective is to get to - or - closer to the score of 21 than your opponent. It’s a multiplayer game for 2 people and each player begins the game with 30 coins. If you hit 21 with a combination of 3, 4 or 5 cards then you win double your coins from the opposing player. If you hit a Luigi-Jack or 21, then you get coins x3. If you bust, i.e. go over 21, then you lose 5 coins. The winner is declared after the best of either 3, 5 or 7 rounds, or when one player runs out of coins. Blackjack also featured in playable casino in Super Mario RPG on the SNES.
#2. Casino War
Also in some versions of ‘New Super Mario Brothers’ you can find a version of Casino War called Luigi’s Thrilling Cards that is only playable in versus mode. Casino War is one of the simplest of all casino games in that each player is dealt a card face down and they must bet ‘blindly’ on whether their card will be higher than their opponents card or not. Casino War has a slight twist in that players are able to bet again after the initial ante’s (going to war), in a turn based fashion a bit like Texas Hold’Em poker. In this phase they can raise, call or fold. The player with the highest card after this round wins the total pot. In the case of a tie then it goes on card suit order, low to high its clubs, diamonds, hearts and spades.
#1. Slot Machines
Arguably the most famous and most well represented casino game across all Nintendo’s Mario Titles is the classic slot machine game. In truth it’s hard to pick just one game with the best slot machine style mini-game, there are just that many, but each one brings its own twist on the classic theme. We saw early versions throughout 8-bit Super Mario titles, mostly resembling classic 1 reel slots, then later Mario titles these developed into multi-line versions and countless other styles of slot machine were used as bonus rounds or mini-games. Casinos and slot machines are synonymous with the Mario genre and almost part of the fabric of the imagined worlds of the games creators. The random chance factor of a slot game works extremely well as a bonus game and Nintendo capture the quirky randomness of slot games and work them into the Mario genre effortlessly.
There’s absolutely loads more casino games and games of chance dotted throughout the Mario series, plus even more extending out into other Nintendo games. We hope you enjoyed our list of what we think are excellent Mario style adaptations of classic casino games, they are extremely fun to play and you should definitely check them out in the near future for some light-hearted Mario themed gambling entertainment.